Iter

This mod improves navigation of all NPCs and fixes various map issues.

Main features

This is the kind of joke that base game is able to pull off:

Rebuilding navigation links

Those links, represented by red cones below, are guides for special animations (jump, climb, rappel, etc). Once his animation is complete, a character will walk to where the cone is pointing, even if it's far from where the animation ended, thus the detour problem.

Uninterrupted movement

A segmented path slows NPCs down and Iter's path extender removes this pause at each step:

By default, this feature is only applied to friendly NPCs. Cops may benefit from it if you explicitly enable the 's option named Improved chase.

Map fixes

Note that all patches related to performances have been moved into .

Alaskan Dealfixed jiggly boat ramps
Alesso Heistremoved 2 useless area triggers
Bank Heist: Xmade sure that NPCs can always enter the vault
Beneath The Mountainfixed NPC access to 2 entrance control rooms
Big Bankfixed guards stuck in inner area
fixed jiggly bus escape
fixed navseg 20 forbidden to friendly AI in holdout mode
Big Oil D2fixed NPC access to computer room of 1st floor if opened with a drill or a keycard
Biker Heist D1fixed mechanic failing to collect special parts
fixed navigation around the bar counter
fixed navigation around the bunker entrance
Biker Heist D2fixed several blocked paths (except this issue)
fixed navigation involving ladders in boxcars
Birth of Skyfixed access to roof of gas station
Boiling Pointfixed issue with blown up wall on the left
Bomb: Dockyardpatched navigation to ease pathfinding around the closest warehouse to Moretta dock
Border Crossingfixed navigation issues leading to guards stuck at Culebras building in Mexico
Breakfast in Tijuanafixed navigation through garage door
fixed 4 navlinks for cops entering the upper floor through side windows
Brooklyn Bankfixed navigation in the sewers entrance
Diamond Heistfixed access to North East Security Room
Diamond Storefixed door between security room and store when opened by NPCs
Escape: Garagefixed navigation when some doors are opened with a saw
Escape: Parkmoved useless navmesh from under the park to far away
Firestarter D1fixed navigation blocked even when a random wall is not spawned
fixed navigation when shooting fences' padlocks
Firestarter D3made sure that NPCs can always enter the vault
First World Bankfixed insider going through the ground if meeting near exit door fails
GO Bankfixed a glitched hiding place in Jimbo's
Goat Simulator D1fixed issue where NPCs were blocked near a white truck
fixed navigation so NPCs can enter the exit truck when it's under a bridge
Green Bridgefixed truck loot type
Hotline Miami D1fixed multiple issues with segments going underground
fixed many glitchy hiding places
Hoxton Breakout D1prevent friendly NPCs from using blocked roads
Hoxton Breakout D2prevent friendly NPCs from using skywalks
Mallcrasherprevent cops from walking through barrier of vase store in holdout mode
Panic Roomimproved performances regarding windows broken by rappelling
fixed toothbrush loot drop areas always enabled
fixed multiple navigation door blockers that prevented segments to be linked
Reservoir Dogs D1fixed navigation when a fence locker is shot open
Safe House Raidfixed spawn of civilian heisters when a player quits
Santa's Workshopfixed an issue with some stairs
Scarface Mansionfixed issues around the crashed cadillac
Shadow Raidfixed guards stuck in the warehouse
Slaughterhousefixed accessibility to the top of a container
fixed 7 door blockers
Stealing Xmasimproved access to the backroom of the shoe store
The Diamondfixed blocker and kick script of the front door
Transport: Harborfixed navigation so NPC don't get stuck in the main street when there are no trucks there
improved navigation around trucks on dock side
Transport: Train Heistfixed accessibility in the entrance of TF-WAGON 1 which is close to TF-WAGON 2
fixed navigation when warehouse's doors are open with c4 or a saw
fixed NPC access to vaults that were opened during stealth
Watchdogs D1fixed navigation around police car right in front of truck where players spawn
White Housefixed guard near landpad that can be killed by physics hiccups
fixed navigation to enter the oval office from outside
White Xmasfixed sandwich loot drop areas not disabled when helicopter leaves

Map extensions

Aftershockadded access to the 4 ladders leading to the bridge for all NPCs
Art Galleryextended friendly NPC navigation so they can enter/exit entrance hall when front doors are closed
Big Bankallowed NPCs to enter the vault part during stealth when horizontal lasers are disabled
Car Shopallowed NPCs to enter the building during stealth
Cook Offadded roof access from the balcony
Escape: Streetadded navigation at the closest exit from start, fixing bags stolen through ceiling
Firestart D1added navigation around a truck in a hangar
First World Bankallowed NPCs to enter the vault during stealth
Golden Grin Casinoallowed NPCs to enter the vault during stealth
allowed NPCs to enter vault's 3rd money room
Jewelry Storeadded navigation between a cop car and a parked car
Rats D1added roof access from the balcony
Rats D2added wooden bridge access for all NPCs

Special thanks to Malidictus for all the quality input and testing he provided.