This mod improves navigation of all NPCs and fixes various map issues.
This is the kind of joke that base game is able to pull off:
Those links, represented by red cones below, are guides for special animations (jump, climb, rappel, etc). Once his animation is complete, a character will walk to where the cone is pointing, even if it's far from where the animation ended, thus the detour problem.
A segmented path slows NPCs down and Iter's path extender removes this pause at each step:
By default, this feature is only applied to friendly NPCs. Cops may benefit from it if you explicitly enable the 's option named Improved chase.
Note that all patches related to performances have been moved into .
Alaskan Deal | fixed jiggly boat ramps |
Alesso Heist | removed 2 useless area triggers |
Bank Heist: X | made sure that NPCs can always enter the vault |
Beneath The Mountain | fixed NPC access to 2 entrance control rooms |
Big Bank | fixed guards stuck in inner area
fixed jiggly bus escape fixed navseg 20 forbidden to friendly AI in holdout mode |
Big Oil D2 | fixed NPC access to computer room of 1st floor if opened with a drill or a keycard |
Biker Heist D1 | fixed mechanic failing to collect special parts
fixed navigation around the bar counter fixed navigation around the bunker entrance |
Biker Heist D2 | fixed several blocked paths (except this issue)
fixed navigation involving ladders in boxcars |
Birth of Sky | fixed access to roof of gas station |
Boiling Point | fixed issue with blown up wall on the left |
Bomb: Dockyard | patched navigation to ease pathfinding around the closest warehouse to Moretta dock |
Border Crossing | fixed navigation issues leading to guards stuck at Culebras building in Mexico |
Breakfast in Tijuana | fixed navigation through garage door
fixed 4 navlinks for cops entering the upper floor through side windows |
Brooklyn Bank | fixed navigation in the sewers entrance |
Diamond Heist | fixed access to North East Security Room |
Diamond Store | fixed door between security room and store when opened by NPCs |
Escape: Garage | fixed navigation when some doors are opened with a saw |
Escape: Park | moved useless navmesh from under the park to far away |
Firestarter D1 | fixed navigation blocked even when a random wall is not spawned
fixed navigation when shooting fences' padlocks |
Firestarter D3 | made sure that NPCs can always enter the vault |
First World Bank | fixed insider going through the ground if meeting near exit door fails |
GO Bank | fixed a glitched hiding place in Jimbo's |
Goat Simulator D1 | fixed issue where NPCs were blocked near a white truck
fixed navigation so NPCs can enter the exit truck when it's under a bridge |
Green Bridge | fixed truck loot type |
Hotline Miami D1 | fixed multiple issues with segments going underground
fixed many glitchy hiding places |
Hoxton Breakout D1 | prevent friendly NPCs from using blocked roads |
Hoxton Breakout D2 | prevent friendly NPCs from using skywalks |
Mallcrasher | prevent cops from walking through barrier of vase store in holdout mode |
Panic Room | improved performances regarding windows broken by rappelling
fixed toothbrush loot drop areas always enabled fixed multiple navigation door blockers that prevented segments to be linked |
Reservoir Dogs D1 | fixed navigation when a fence locker is shot open |
Safe House Raid | fixed spawn of civilian heisters when a player quits |
Santa's Workshop | fixed an issue with some stairs |
Scarface Mansion | fixed issues around the crashed cadillac |
Shadow Raid | fixed guards stuck in the warehouse |
Slaughterhouse | fixed accessibility to the top of a container
fixed 7 door blockers |
Stealing Xmas | improved access to the backroom of the shoe store |
The Diamond | fixed blocker and kick script of the front door |
Transport: Harbor | fixed navigation so NPC don't get stuck in the main street when there are no trucks there
improved navigation around trucks on dock side |
Transport: Train Heist | fixed accessibility in the entrance of TF-WAGON 1 which is close to TF-WAGON 2
fixed navigation when warehouse's doors are open with c4 or a saw fixed NPC access to vaults that were opened during stealth |
Watchdogs D1 | fixed navigation around police car right in front of truck where players spawn |
White House | fixed guard near landpad that can be killed by physics hiccups
fixed navigation to enter the oval office from outside |
White Xmas | fixed sandwich loot drop areas not disabled when helicopter leaves |
Aftershock | added access to the 4 ladders leading to the bridge for all NPCs |
Art Gallery | extended friendly NPC navigation so they can enter/exit entrance hall when front doors are closed |
Big Bank | allowed NPCs to enter the vault part during stealth when horizontal lasers are disabled |
Car Shop | allowed NPCs to enter the building during stealth |
Cook Off | added roof access from the balcony |
Escape: Street | added navigation at the closest exit from start, fixing bags stolen through ceiling |
Firestart D1 | added navigation around a truck in a hangar |
First World Bank | allowed NPCs to enter the vault during stealth |
Golden Grin Casino | allowed NPCs to enter the vault during stealth
allowed NPCs to enter vault's 3rd money room |
Jewelry Store | added navigation between a cop car and a parked car |
Rats D1 | added roof access from the balcony |
Rats D2 | added wooden bridge access for all NPCs |
Special thanks to Malidictus for all the quality input and testing he provided.