This mod improves frame rate, mainly by adding portals and occluders.
It does NOT alter visual quality. No textures are changed.
Additionally, it features an improved occlusion manager and faster portals processing.
Using Perfometer, here is a comparison of 2 equivalent playthroughs on Hell's Island:
Note that performances increase may vary depending on which map is played and tested location.
|Big Bank||added occluders and portals|
|Border Crossing||added occluders and slightly completed existing portals|
|Breakfast in Tijuana||added portals|
|Brooklyn Bank||added occluders|
|Buluc's Mansion||added occluders and portals|
|Diamond Heist||added occluders|
|Goat Simulator D1||added occluders|
|Golden Grin Casino||added occluders, reworked existing portals and added new ones|
|Hell's Island||added portals|
|Henry's Rock||completed portals|
|Hoxton Breakout D1||added portals|
|Hoxton Breakout D2||reworked existing portals and added new ones|
|No Mercy||added portals|
|Safe House Raid||removed useless assets packages|
|San Martin Bank||added portals, improving frame rate while outside of the bank|
|Scarface Mansion||added occluders|
|Shacklethorn Auction||added occluders and portals|
|Slaughterhouse||reworked portals and added missing units|
|Stealing Xmas||added occluders and portals, improving frame rate mainly on ground floor|
|The Diamond||added occluders and portals|
|White House||added occluders and portals|
|Biker Heist D1||fixed position of SWAT van and police car|
|Diamond Heist||removed a duplicate glass in vault|
|Firestarter D1||fixed position of 2 street lights and decreased glow intensity|
|White House||fixed painting z-fighting in main building|